

Luckily, the world in question is quite the prodigious one, and though not executed perfectly, it’s good enough to justify open-world as the right move for the series. Overwrought explanations aside, you’re really just saving the world. Sure, Dracula is “evil” enough to feast on innocents, but the reality is that he’s still hunting down minions of Satan to stop the catastrophic resurrection of an ultimate malevolent force. The problem, and one that MercurySteam either failed to anticipate or decided mid-development was no longer important, is that despite early thrills as a result of being evil, it eventually becomes apparent that the Gabriel/Dracula hybrid is no less a protagonist than anything the average gamer is accustomed to. Though the sequence itself is a bit mawkish, it does its job. Despite Zobek arranging the whole thing, Gabriel’s banquet of innocent blood effectively jars the player into an awesome realization–you really are playing as Dracula. Lords of Shadow 2 clearly aims to offer a unique experience in that the player controls a traditionally villainous character, and at first it almost works.

Upon waking and reuniting with big Z, Dracula is offered a family of mortals to feast on to regain his strength, and this is around where I started getting an uneasy feeling. He’s not just suited up for kicks, in case you missed it– Castlevania’s story has officially been dragged into the modern age.

SHADOW OF MEMORIES WINDOWS 10 MOVIE
Your old colleague Zobek is among the first of familiar faces to reappear, and despite his new look (he now dons a suit-and-cigar, movie producer getup), he’ll assist you in similar ways. Gabriel Belmont returns as protagonist from the previous LoS (now stepping into Dracula’s capacious leather-bound shoes), and the results of such a clever premise are surprisingly ordinary. The issues with Lords of Shadow 2 run deep, but it’s not for a lack of trying–the entire game is admirably ambitious.
